Violence In The Media Effects On Society — страница 2

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There have been over 1,000 studies performed that can confirm this. An average Canadian child will have been subjected to more that 12,000 acts of violence through media by the time they reach the age of twelve (Vivian & Maurin, 292). By age eighteen, the average American child will have viewed about 200,000 acts of violence on television alone (Media Violence, 53). The level of violence during Saturday morning cartoons is higher than the level of violence during prime time. There are three to five violent acts per hour in prime time, versus twenty to twenty-five acts per hour on Saturday morning. Media violence is especially damaging to young children (under age eight) because they cannot easily tell the difference between real life and fantasy (Pomeroy, 15). Violent images

on television and in movies may seem real to young children. Viewing these images can traumatize them. Parents can help children develop media literacy skills by helping children distinguish between fantasy and reality (pomeroy). Teaching children that real-life violence has consequences is very important. Discussing what those consequences may be is a good way to deter the child from recreating actions that they saw on TV. Distinguishing between fantasy and reality is not only difficult for young children but it can be difficult for older people too. The best example of this occurred on April 20, 1999, two troubled teens walked into Columbine High School with murder on their minds and changed the lives of the students and teachers at that school forever. The shots were heard

around the world thanks to the media. The two boys Eric Harris (eighteen) and Dylan Klebold (seventeen) liked the movies Reservoir Dogs, From Dusk till Dawn, Pulp Fiction and Natural Born Killers; movies with very violent themes. In their rampage and letters to their families and even on Harris’ own web site the boys quoted these movies. They were heard saying that blowing their classmates away was almost as fun as Doom and Quake. Two very violent and very popular video games (gurlpages.com). Copycat Rampages began almost immediately. It was argued that movies and media violence caused these two boys to lash out at the world. The reasons behind the copycat murders were never linked to anything other than people agreeing with Harris and Klebold’s ideology. It seems the news

media is always eager to jump to conclusions that put blame on others. When the blame falls on the news they are very quick to retreat. If the media coverage had not been so large and so compelling to watch, there is no question that some of the people killed by copycats in the Columbine aftermath would still be alive today. The press had a field day with this tragedy, blaming TV and Movies all the while showing more violence than the films that were being put on trial. Many people that never would have had access to these movies had access to the news. Creating more terror and destruction than Harris and Klebold could have ever created on their own. Taber, Alberta was Harris and Klebold’s first copycat that happened in Canada one week after the infamous Denver shootings. One

victim died and the other suffered life threatening injuries following the noontime shooting at W.R. Myers High School in Taber. The suspect, who was not identified because of his age, was wearing a blue trench coat, which he used to conceal a .22 caliber, sawed-off rifle (news.bbc.co.uk). Media violence affects children in many different ways. Some claim that, media violence causes increasing aggressiveness and anti-social behavior. The public, especially the older generations are becoming increasingly terrified of becoming victims of random acts of violence. This is because the older generations watch the most TV (Eisler, Oct 30,2000). The elderly are portrayed by television as weak and more susceptible to violence. This creates many unwarranted fears for the elderly. The media

seems to be making people less sensitive to violence and to the victims of violence. The increasing appetite for more violence in entertainment creates a parallel that crosses the boundaries into real life. Media violence often fails to show the consequences of violence. This is especially true of cartoons, toy commercials and music videos. As a result, children learn that there are few if, any repercussions for committing a violent act. Extensive viewing of television violence by children can cause greater aggressiveness. Sometimes, watching a single violent program can increase aggressiveness. Children, who watch programs or movies, in which violence is very realistic, frequently repeated or unpunished, are more likely to imitate what they see. The impact of TV violence may be