Video Game Violence Essay Research Paper Video

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Video Game Violence Essay, Research Paper Video Game Violence There are many different views about video games and the effects violence has on children and society as a whole. Many feel that games are harmful and have no purpose but to serve as an unintelligent and wasteful medium of entertainment. Others feel that games have plenty to offer and will one day be as respected a medium as television, radio or books. Input from both sides of the issue was gathered and a conclusion was drawn based on various studies and opinions. Throughout The course of this report, the issue of violence in video games and the overall worth of games in general will be addressed. There are a lot of negative views concerning video games, particularly of the violent variety. Critics say that violent

games are a pretty poison for society, fancy blood and fireworks with no redeeming value. They say that video games take innocent young children and taint them with images of fiery destruction. Many of these critics also see that most of the games on the market are violent and bash the industry for it. Video games are one of the most engaging form of media on the market, there’s no denying that. But does the immersiveness of games make them more apt to blur the line between fantasy and reality? Some people say so. At the very least, it is desensitizing, so there can’t really be anything good about it. And yet, marathon sessions of Quake have not made the author of this essay into a raging mass murderer, or even any less squeamish at the sight of real violence. Perhaps one may

become desensitized to artificial violence, but at the same time not to real world violence. Just how do games effect impressionable young children? Do they effect them at all? No studies seem to be decisive on this issue, but it would seem that upbringing plays a major role in how a video game effects a child’s life. Other important factors are the kind of game that is being played, and how “wholesome” the motives and rewards for killing are. How a parent raises a child really determines everything about a child’s young life, and much of what that child will grow to become. If the child can’t determine fantasy from reality because they haven’t been taught the difference, it doesn’t matter whether there is a single video game on the face of the Earth. It is

inevitable that some form of media will eventually have the same sort of effect on them that video games would. Rich Fleider of Rogue Entertainment puts it this way: “Video games are only an extension of human’s innate desire to play. Without video games, that desire would only express itself in a different fashion in another medium.” There is no excuse and no remedy for poor parenting and it is wrong to use games or movies or anything else as a scapegoat. Mark Dochtermann of Ritual Entertainment believes that “..the only thing that can corrupt a young mind is an unhealthy environment in which to grow. Parents who blame their problematic children on Dungeon and Dragons and video games are just beating down the wrong door.” Paul Jaquays, a level designer for gaming

industry superpower id Software had this to say about the types of video game violence: “Although I’m certain I’m doing my share of rationalizing here, I tend to categorize it into two distinct classes: A) Violence against the enemy: War in the name of self defense, necessary actions against violent criminals. B) Violence against the innocent: Acts of violence against non-aggressors, bystanders, children, or those committed as a part of a game which glorifies crime, etc. The former, in game terms, is acceptable to me. The latter is not. Some recent games such as Carmageddon, Postal, and Grand Theft Auto fall into the latter.” Most people find the irreverent treatment to innocent people in these games quite offensive, and for good reason. If any kind of video game violence