Baseball Essay Research Paper AllStar Baseball 2002It — страница 2

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played during a season, regardless of whether it was played by a human player or not, are saved and laid out exactly as you will find them in your morning newspaper. Player awards are also given for Cy Young, Rookie of the Year, MVP and others, and there’s a option called Games of Note that showcases all of the games over the course of the year that had a significant milestone reached, such as no-hitters and games where a player hit for the cycle. Gameplay The best thing about All-Star Baseball is that it completely backs up all of the stats and features with rock-solid gameplay that can appeal to both baseball purists and casual fans looking for a fun to play arcade-style baseball game. For instance, on the batting sides of things, when the game’s set to the Rookie

difficulty level with the Easy Batting turned on (which turns off the cursor), users need only to worry about the timing of the swing to hit the ball and can expect a bevy of long balls. And on the opposite end of the spectrum, if you jack up the difficulty level to All Star, the games are generally much tighter, and while still a bit homer heavy, the game’s have a more realistic feel to them and pitching duels will be a fairly common occurrence when top pitchers in the game face off. And even though the frequency of homers are high when you use the Power swing over the Contact swing, players will find that the homers are being hit by the good players more often than by the bad ones. And using the Power swing continuously on the All Star setting will not only result in more

homers, but also in a higher than average number of strike outs. The cursor-based batting interface is very deep and in addition to controlling whether or not the player uses a Power or Contact swing, the cursor can be adjusted in Contact mode to have the player try and pull the ball, hit it to the opposite field, try to hit it into the ground, into the air or any variation of each. Pitching is pretty standard stuff on the exterior, as players simply select the pitch and then the location as customary in a baseball videogame. But what really sets All-Star Baseball apart from every other console game is the depth in the number of pitch types available in the game. Pitchers can have up to six different pitch types in their arsenal and unusual pitches like the circle change-up,

two-seam fastball, knuckle curveball and spit ball are all in the game. What’s more, pitcher fatigue is accurate represented and not only will users see a drop in speed with the pitches over the course of the game, they’ll also notice curveballs flattening out and a drop off in terms of the accuracy of hitting a target. It’s also possible to work hitters to get strike outs, but oddly enough in all of the game’s that I’ve played, I’ve never once seen a computer player take a called third strike — even in a game where I was able to strike out 22 batters with Pedro Martinez. Fielding options are pretty minimal, as players can either go full automatic, which has the computer control everything (including throwing), or manual, where the player controls just about

everything (positioning of the fielders can be set to automatic). When controlling the fielders by yourself, the player uses the face buttons to throw to each corresponding base and throws can be pre-loaded by pressing the button of the base that you want the ball thrown to before the player catches the ball. The biggest grievance with regard to this aspect of the game is that the camera angle generally puts you in a bad position to get a good jump at the ball since it follows the ball first and then pans to where it’s hit. This will often result the user running the player in the wrong direction before the camera finally shows where the ball is going. Luckily, it doesn’t often result in hits falling in that should be easy outs. Also worth mentioning is the fact that the

players have a sort of gravitational field around them, so there are often plays where the ball will look like it’s going to get past the fielder, but actually get caught because it’s in this magical region around the player model. While the game’s fielding problems can be easily ignored, there are some noteworthy problems with the game’s baserunning that might actually ruin the game for some. The computer-controlled baserunners are simply stupid and the end result is a lot of very unrealistic baseball situations and outcomes. The majority of well hit balls that make it to the wall in left/center or right/center field end up being singles by the computer because they’ll run through first base before going for second. And even when they do go for second, they’ll have